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RiftBranded
A small group of survivors sacrifice themselves to fight back against an interdimensional being. Rogue-lite third person shooter, in a fantasy world inspired by early 20th century technology.

sage_new

oldman_new_flat

3d_paintover_3_lineart

3d_paintover_3

caster

guns_new1

material_concepts

promoart_first

Magic_robot_biome1

Magic_robot_biome2

promoart_zero1

promoart_zero

gunslinger_hero

mg_knight_new_flat

Sniper_new

rebirthcave_h1

assets_2_shields

gunsx

robot_stone_concept

Arcanist_lord

arcanist_soldier_guard

black_goo_generator

outside_level_comps

Magic_robot_biome3

house_painted_02

rebirthcave_h2

env_sketches_04

env_sketches_03

env_sketches_02

house_painted_01

soldier_new

robot_stone_concept_DARKed

robots2_redraw_concept
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Screenshots
Early prototype screenshots of RiftBranded, procedurally generating levels by stringing together buildings and other pieces. Environment 3d models, level art, and level design by me. Vegetation / trees made by Peet

RBproto_game3

RBproto_game1

RBproto_game5

RBproto_game2

RBproto_game4
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