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RiftBranded
A small group of survivors sacrifice themselves to fight back against an interdimensional being. Rogue-lite third person shooter, in a fantasy world inspired by early 20th century technology.
sage_new
oldman_new_flat
3d_paintover_3_lineart
3d_paintover_3
caster
guns_new1
material_concepts
promoart_first
Magic_robot_biome1
Magic_robot_biome2
promoart_zero1
promoart_zero
gunslinger_hero
mg_knight_new_flat
Sniper_new
rebirthcave_h1
assets_2_shields
gunsx
robot_stone_concept
Arcanist_lord
arcanist_soldier_guard
black_goo_generator
outside_level_comps
Magic_robot_biome3
house_painted_02
rebirthcave_h2
env_sketches_04
env_sketches_03
env_sketches_02
house_painted_01
soldier_new
robot_stone_concept_DARKed
robots2_redraw_concept
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Screenshots
Early prototype screenshots of RiftBranded, procedurally generating levels by stringing together buildings and other pieces. Environment 3d models, level art, and level design by me. Vegetation / trees made by Peet
RBproto_game3
RBproto_game1
RBproto_game5
RBproto_game2
RBproto_game4
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