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Henrik "bag" Karppinen - concept artist / illustrator / game dev.

Employment:

 

Coilworks - 2010 - 2019 (Co-founder, concept artist, art director)

Projects:

Cloudbuilt. 2012 - 2014 (PC/STEAM)

  • Concept artist (environment)

  • Texture artist

  • Level artist

  • Misc 2d art (GUI etc)

 

Super cloudbuilt. 2016-2017 (PC/STEAM/XBOX/PS4)

  • Concept artist (Character, enemies, environment)

  • Visual development of levels

  • Texture artist

  • Level artist

  • Minor level design (gameplay)

 

Riftbranded. initially (2015-2016) picked up again post SCB (2017 - 2018)

  • Visual development / art direction

  • Concept art (environment, characters, world)

  • Environment 3d modelling

  • Level artist

  • Level design (gameplay) (sections used in procedural level generation)

Sky Tracers. 2018-2019

  • Concept art

  • Visual development

  • Environment 3d modelling

  • Level artist

  • Level design (gameplay)

Ovelia: the wake. (cancelled) 2010-2011

  • Concept artist (environment, enemies, weapons)


 

Freelance:

Savage: road to darkness. 2016 by Artcle Studios.

  • Background artist (ingame).

At: Twinengine Digital Studio. 2018

  • Background artist.

Contact: 

Language:

  • Swedish (native)

  • English (fluent)

 

Software experience:

  • Photoshop (expert)

  • Clip studio paint (expert)

  • Blender (intermediate)

  • Maya (basic)

  • Zbrush (basic)


Education:

  • University of Skövde - game development (art) 2008 - 2011

  • Hjo konstskola (folkhögskola), art school 2011 -2013

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