Henrik "bag" Karppinen - concept artist / illustrator / game dev.
Employment:
Coilworks - 2010 - 2019 (Co-founder, concept artist, art director)
Projects:
Cloudbuilt. 2012 - 2014 (PC/STEAM)
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Concept artist (environment)
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Texture artist
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Level artist
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Misc 2d art (GUI etc)
Super cloudbuilt. 2016-2017 (PC/STEAM/XBOX/PS4)
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Concept artist (Character, enemies, environment)
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Visual development of levels
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Texture artist
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Level artist
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Minor level design (gameplay)
Riftbranded. initially (2015-2016) picked up again post SCB (2017 - 2018)
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Visual development / art direction
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Concept art (environment, characters, world)
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Environment 3d modelling
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Level artist
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Level design (gameplay) (sections used in procedural level generation)
Sky Tracers. 2018-2019
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Concept art
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Visual development
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Environment 3d modelling
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Level artist
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Level design (gameplay)
Ovelia: the wake. (cancelled) 2010-2011
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Concept artist (environment, enemies, weapons)
Freelance:
Savage: road to darkness. 2016 by Artcle Studios.
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Background artist (ingame).
At: Twinengine Digital Studio. 2018
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Background artist.
Contact:
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Discord: bag#5965
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Skype: thebag2d
Language:
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Swedish (native)
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English (fluent)
Software experience:
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Photoshop (expert)
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Clip studio paint (expert)
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Blender (intermediate)
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Maya (basic)
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Zbrush (basic)
Education:
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University of Skövde - game development (art) 2008 - 2011
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Hjo konstskola (folkhögskola), art school 2011 -2013